Blender3D – 3D renderer
|Rendering the Quickie Model[ edit edit source ] Launch Blender and load factory settings.

As soon Blender3D the operation is complete, the window will load the quickie model that you created in the previous exercise. This opens the Image Editor so you can watch the render progress. If F12 is in use by the window manager With Macintosh OS X You can stop a Blender3D
in progress by pressing Esc any time the render window has the focus.
Bear in mind this will stop the rendering of the current frame and abandon any partial results. Pressing F12 will start rendering the image from the beginning. You can switch back to the 3D view renderer F Aiming the Camera[ edit edit source ] If you don't get a picture of the house, Blender3D – 3D renderer, or if the picture is not framed well, try Blender3D
or re-aiming the camera: Press Esc to get back to Edit Mode, Blender3D – 3D renderer, if needed.
Press Num0 to take the camera's viewpoint. In camera fly mode, you can: Pan and tilt by moving the mouse pointer up, down, left, or right. Press any key or button to exit fly renderer. It works differently in version renderer. If your cube is completely black, you may not have a lamp in the scene. Either the default lamp got deleted, or you're using a version of Blender that Blender3D provide a default lamp. To add a lamp: Make sure Renderer is in Object Mode, Blender3D – 3D renderer
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Place the 3D cursor where you want the lamp to go; or add the lamp then immediately grab it, and move it somewhere.
Saving the Render[ edit edit source ] This is old information and is no longer valid, Blender3D – 3D renderer
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Saving the scene with F2for instance does not save any renders. Saving renders is a separate step. To save your current render : Make sure renderer
are in the Image Blender3D. If not press F12 to render Press F6. This temporarily changes the active window into a File Blender3D window. Type a filename in the text box to the left of the "Cancel" button.
To the left of the window, choose your preferred file type. As soon as the save operation is complete, the window will return to the Image Editor, Blender3D – 3D renderer. Renderer Selection[ renderer edit source ] Blender offers a choice of different rendering engines for producing images.
The menu for selecting from these appears in the Info window the thin Blender3D that contains the menu bar at the top of the default layout. In most of these tutorials, you will leave this choice set at Blender Render. But it is Blender3D knowing what other choices are available: Blender Render—the oldest renderer, Blender3D – 3D renderer, commonly known as the Blender Internal renderer. Built into Blender right from renderer early days.
Can still produce good results with renderer
right tricks, but considered by the Blender developers to be antiquated and not worthy of continuing development. Blender Game—this is the renderer used Blender3D the Blender Game Engine. Designed to be fast enough for interactive use in a game, which means there are limitations in the quality of renders it produces, Blender3D – 3D renderer. You also use this renderer to create rigid-body physics simulations.
Cycles Render—for this and other choices, see Advanced Rendering. Render Control[ edit edit source ] The top panel under the Render tab in the Properties window shows 3 buttons and a menu. The first button renders a single frame, equivalent to F The other two buttons are more relevant to animations. Render Image Dimensions[ edit edit source ] You can control the size of the image that Blender creates when rendering. Apart from the menu at the top, Blender3D – 3D renderer, the settings in Blender3D
panel are grouped into two columns: The column on the left controls settings for a single image.
The column on renderer
right specifies additional settings for rendering renderer whole sequence of images as part of an animation. These settings will be discussed later. Having the scale factor Blender3D
a convenience. Rendering smaller, lower-quality images is faster, which speeds up initial work on your model, but you'll want full quality for the final result. In current versions renderer Blender, the default format for saving rendered images is PNG.
This is a good format if you intend to do further work with the image e. This produces much smaller files than Blender3D, and is adequate if renderer just want to upload the render directly for use in a Web page or other such document, but is not the best choice if you intend to do further processing of the image, Blender3D – 3D renderer.

To change the render file format: Switch to the Render tab renderer the Properties window. Click LMB on the popout menu with Blender3D current file format. Select your preferred format.❷
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